Which handheld runs Dreamcast?

Sega Dreamcast (Sega, 1998) tested on 12 devices, cheapest first.

7 of 12 tested handhelds run Dreamcast well enough to play, starting at $65.

5 of them hold full speed. Ratings come from 11 publishers who had the hardware; the comparison across all of them is ours.

Cheapest device in this data that handles Dreamcast

Where the device maxes out, and it gets there in good shape.

Every tested device

Miyoo Flip

Rockchip RK3566 · ~$60
Hit and miss

The RK3566 reaches Dreamcast but does not hold full speed on the heavier titles.

  • Shenmue is hit or miss, with slowdowns and graphical hiccups.

Tested by: Retro Handhelds Online, Time Extension

TrimUI Brick

Allwinner A133P · ~$65
Hit and miss

Some titles are acceptable, but the hardware is at its limit.

Tested by: Retro Handhelds Online, Held Games

Anbernic RG35XX H

Allwinner H700 (quad-core Cortex-A53) · ~$65
Playable

Where the device maxes out, and it gets there in good shape.

  • The 640x480 panel matches the Dreamcast native resolution for a clean integer scale.

Tested by: Retro Dodo, Bubble Retro

Anbernic RG35XX SP

Allwinner H700 (quad-core Cortex-A53) · ~$70
Hit and miss

Largely experimental on this device.

  • The 3.5" panel is small for the system even where performance holds up.

Tested by: Retro Dodo

TrimUI Smart Pro

Allwinner A133P @ 1.8 GHz · ~$70
Hit and miss

Playable, but performance varies sharply by title.

Tested by: Retro Handhelds Online, Time Extension

Anbernic RG40XX H

Allwinner H700 (quad-core Cortex-A53) · ~$75
Playable

Most titles work well, with occasional judder.

  • Crazy Taxi shows visible judder at times.

Tested by: Retro Dodo, Time Extension

Anbernic RG CubeXX

Allwinner H700 (quad-core Cortex-A53) · ~$75
Hit and miss

Surprisingly capable on lighter titles, well short of full library coverage.

  • Soul Calibur and Marvel vs. Capcom run acceptably.

Tested by: Joey's Retro Handhelds, RetroSpecGame

Anbernic RG406H

Unisoc T820 (1x A76 @ 2.7 GHz, 3x A76 @ 2.3 GHz, 4x A55 @ 2.1 GHz) · ~$150
Full speed

Practically the whole library runs flawlessly, with headroom for upscaling.

  • Titles hold a steady 30-60 fps with room left over.

Tested by: Joey's Retro Handhelds, Retro Dodo

Anbernic RG556

Unisoc T820 (1x A76 @ 2.7 GHz, 3x A76 @ 2.3 GHz, 4x A55 @ 2.1 GHz) · ~$180
Full speed

Near-perfect. Steady 60 fps on tested titles.

  • Crazy Taxi 2 and Dead or Alive 2 hold a steady 60 fps.

Tested by: GBAtemp, Retro Handhelds Online

Retroid Pocket 4 Pro

MediaTek Dimensity 1100 (4x Cortex-A78 @ 2.6 GHz, 4x A55) · ~$199
Full speed

Flawless, with headroom up to 4x internal resolution.

Tested by: RetroResolve, Retro Handhelds Online

Retroid Pocket 5

Qualcomm Snapdragon 865 · ~$219
Full speed

The vast majority of the library runs at full speed.

Tested by: DroiX, Held Games

Retroid Pocket Flip 2

Qualcomm Snapdragon 865 · ~$249
Full speed

Stellar, alongside its GameCube and PS2 performance.

Tested by: Android Authority, Held Games

Reading this page

Devices are ordered by price, not by score, because the useful question is usually the cheapest thing that clears the bar rather than the best thing available. “Playable” is where most people should stop reading upward: past that you are paying for headroom and upscaling, not for the game running.

Devices absent from this list have no published Dreamcast testing found. That is a gap in the data, not a verdict on the hardware.

Sources (23)

Every rating on this page traces to one of these. The compilation is ours; the measurements are theirs.

Other systems