Nintendo Entertainment System
Full speed8-bit and 16-bit systems run without compromise on the H700.
A Game Boy Advance SP clone on the H700 platform. No analog stick, which caps it well below what the chip could otherwise reach.
Practical ceiling in the tested data: Sony PlayStation.
10 systems with published testing, ordered from least to most demanding. Systems missing from this list have no testing found, which is not the same as a confirmed failure.
8-bit and 16-bit systems run without compromise on the H700.
8-bit and 16-bit systems run without compromise on the H700.
8-bit and 16-bit systems run without compromise on the H700.
8-bit and 16-bit systems run without compromise on the H700.
Same H700 arcade support as the rest of the RG35XX family.
8-bit and 16-bit systems run without compromise on the H700.
Every title tested ran well.
Simple titles reach playable speeds with tweaking; most of the library struggles.
Largely experimental on this device.
Runs, with performance problems and no analog stick to control it with.