Nintendo Entertainment System
Full speed8-bit and 16-bit systems run without compromise on the H700.
Tested by: Retro Dodo, Time Extension
A Game Boy Advance SP clone on the H700 platform. No analog stick, which caps it well below what the chip could otherwise reach.
Tested on 10 systems. 7 of them run well enough to play, topping out at Sony PlayStation.
Compiled from 4 publishers who had this hardware. Systems missing below have no published testing found, which is not the same as a confirmed failure.
Specs from: Retro Dodo, Time Extension, GBAtemp
10 systems with published testing, ordered from least to most demanding. Systems missing from this list have no testing found, which is not the same as a confirmed failure.
8-bit and 16-bit systems run without compromise on the H700.
Tested by: Retro Dodo, Time Extension
8-bit and 16-bit systems run without compromise on the H700.
Tested by: Retro Dodo, Time Extension
8-bit and 16-bit systems run without compromise on the H700.
Tested by: Retro Dodo, Time Extension
8-bit and 16-bit systems run without compromise on the H700.
Tested by: Retro Dodo, Time Extension
Same H700 arcade support as the rest of the RG35XX family.
Tested by: Retro Game Corps
8-bit and 16-bit systems run without compromise on the H700.
Tested by: Retro Dodo, Time Extension
Every title tested ran well.
Tested by: Retro Dodo, GBAtemp
Simple titles reach playable speeds with tweaking; most of the library struggles.
Tested by: Retro Dodo, Time Extension
Largely experimental on this device.
Tested by: Retro Dodo
Runs, with performance problems and no analog stick to control it with.
Tested by: Retro Dodo, GBAtemp
Every rating on this page traces to one of these. The compilation is ours; the measurements are theirs.