TrimUI Smart Pro
Not viable on this hardware, regardless of settings or custom firmware.
PlayStation 2 (Sony, 2000) tested on 11 devices, cheapest first.
Around 90% of the library runs with upscaling to 1080p and widescreen hacks enabled.
Not viable on this hardware, regardless of settings or custom firmware.
Some titles run untouched at native resolution; most popular ones mean a trip to the settings menu.
More variable than GameCube. A per-title question rather than a yes.
Around 90% of the library runs with upscaling to 1080p and widescreen hacks enabled.
Runs reliably as part of the device core library.
Runs, but expect 30-45 fps on many titles rather than the original 60.
Roughly 85-90% of the library at full speed without significant tweaking.
Full speed, including titles that were demanding on earlier Android handhelds.
Handles the library upscaled to 1080p, without much fiddling or compromise.
Demanding titles run at 1.5x to 2x native resolution.
Runs as it would on original hardware, upscaled to 720p.
Devices are ordered by price, not by score, because the useful question is usually the cheapest thing that clears the bar rather than the best thing available. “Playable” is where most people should stop reading upward: past that you are paying for headroom and upscaling, not for the game running.
Devices absent from this list have no published PS2 testing found. That is a gap in the data, not a verdict on the hardware.