TrimUI Smart Pro
Not viable on this hardware, regardless of settings or custom firmware.
Nintendo GameCube (Nintendo, 2001) tested on 11 devices, cheapest first.
Impressive on most of the library, with known hard failures.
Not viable on this hardware, regardless of settings or custom firmware.
Impressive on most of the library, with known hard failures.
Runs well at 30 fps, including at 2x internal resolution on lighter titles.
Broadly comparable to its PS2 performance, with the heaviest titles needing settings dropped.
Solid 30 fps with minimal frame drops on the usual benchmark titles.
Excellent through Dolphin, with a handful of known problem titles.
Near-perfect, frequently upscaled to 2x or 3x native resolution.
Near-flawless, with room to raise resolution above native and add filters.
Handles the library upscaled to 1080p.
Runs at 3x native resolution, including the titles that defeat everything below it.
Full speed with room for upscaling. Dolphin is well optimised for the hardware.
Devices are ordered by price, not by score, because the useful question is usually the cheapest thing that clears the bar rather than the best thing available. “Playable” is where most people should stop reading upward: past that you are paying for headroom and upscaling, not for the game running.
Devices absent from this list have no published GameCube testing found. That is a gap in the data, not a verdict on the hardware.