
1989 • Maxis
City-building simulation that lets players create and manage their own metropolitan areas.
City simulation with zoning, infrastructure management, and balancing citizen needs with budget constraints.
Developed by Will Wright at Maxis as an experimental simulation that grew from a level editor concept.
Created the simulation game genre and influenced countless city-builders and management games.
SimCity created the city-building genre with addictive urban planning gameplay that balanced creativity with strategic thinking.