
1986 • Nintendo R&D1
Samus Aran's debut adventure combining platforming with exploration in a sprawling alien world filled with hostile creatures.
Non-linear exploration-based platformer where players gain new abilities to access previously unreachable areas.
Developed by Nintendo R&D1 under Gunpei Yokoi, inspired by the Alien film series and designed to feel like exploring an alien planet.
Co-created the Metroidvania subgenre and proved that atmospheric exploration could drive gameplay as much as action.
Metroid created a unique blend of platforming and exploration that felt fresh and mysterious, with atmospheric music enhancing the alien world.